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	<title>Comments on: GDC: Thoughts on Odd Player Communication</title>
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		<title>By: Borut</title>
		<link>http://www.plushapocalypse.com/borut/?p=445&#038;cpage=1#comment-713</link>
		<dc:creator>Borut</dc:creator>
		<pubDate>Thu, 18 Mar 2010 20:32:00 +0000</pubDate>
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		<description><![CDATA[That&#039;s true about Meier&#039;s title - I took at he was just sensationalistic for fun, but I think people did walk away with his approach as a guiding principle. I also heard that similarity w/Pardo&#039;s talk (I didn&#039;t go to it though).

Yeah, it was a bit frustrating for me just how many people didn&#039;t already have some grasp of that problem, but as an AI programmer I&#039;ve had to deal with this all the time so it&#039;s hard for me to judge how widespread it should be. Coming from that background, too, their solutions are the lazy solution - you&#039;re just avoiding making the model deeper because you think it will be harder to communicate that than some fuzzy probabilities, but you miss opportunities for a richer experience (and, counterintuitively, it often ends up being easier to convey to player when you&#039;re adding rules to the model than when you&#039;re adding a range of probabilities).]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s true about Meier&#8217;s title &#8211; I took at he was just sensationalistic for fun, but I think people did walk away with his approach as a guiding principle. I also heard that similarity w/Pardo&#8217;s talk (I didn&#8217;t go to it though).</p>
<p>Yeah, it was a bit frustrating for me just how many people didn&#8217;t already have some grasp of that problem, but as an AI programmer I&#8217;ve had to deal with this all the time so it&#8217;s hard for me to judge how widespread it should be. Coming from that background, too, their solutions are the lazy solution &#8211; you&#8217;re just avoiding making the model deeper because you think it will be harder to communicate that than some fuzzy probabilities, but you miss opportunities for a richer experience (and, counterintuitively, it often ends up being easier to convey to player when you&#8217;re adding rules to the model than when you&#8217;re adding a range of probabilities).</p>
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		<title>By: Sean Beanland</title>
		<link>http://www.plushapocalypse.com/borut/?p=445&#038;cpage=1#comment-712</link>
		<dc:creator>Sean Beanland</dc:creator>
		<pubDate>Thu, 18 Mar 2010 20:10:14 +0000</pubDate>
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		<description><![CDATA[The problem seemed to be that Meier&#039;s title for his talk (&quot;Everything You Know About Player Psychology Is Wrong&quot;) implied that he was going to present The One True Way, when of course he was just talking about what worked for Civilization. I don&#039;t know if he&#039;s aware of the controversy he caused, but my impression of the talk was that he was just giving examples from his own experience and not saying that it was the only way to do things.

I find it really interesting and a little frustrating that the talk Rob Pardo of Blizzard game talked about the EXACT same issue about players&#039; perceptions of randomness, and how Blizzard adjusts their probabilities to work with how players THINK randomness works instead of how it actually does. Nobody seemed bothered by this talk.]]></description>
		<content:encoded><![CDATA[<p>The problem seemed to be that Meier&#8217;s title for his talk (&#8220;Everything You Know About Player Psychology Is Wrong&#8221;) implied that he was going to present The One True Way, when of course he was just talking about what worked for Civilization. I don&#8217;t know if he&#8217;s aware of the controversy he caused, but my impression of the talk was that he was just giving examples from his own experience and not saying that it was the only way to do things.</p>
<p>I find it really interesting and a little frustrating that the talk Rob Pardo of Blizzard game talked about the EXACT same issue about players&#8217; perceptions of randomness, and how Blizzard adjusts their probabilities to work with how players THINK randomness works instead of how it actually does. Nobody seemed bothered by this talk.</p>
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