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Monthly Archives: November 2007

In the spirit of people getting together for the holidays, I figured I’d write about the notion of collective software sharing between indie game developers. Indies forming a co-op of sorts – something I’ve thought would be of great value to indies, so I’m kind of surprised we haven’t seen yet.

In the past couple years, the industry again has become a survivable place for small developers thanks to a variety of factors: digital distribution, broader markets, market niches unaddressed by major publishers, as well as a growing set of existing software tools/middleware.

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