Monthly Archives: November 2007
In the spirit of people getting together for the holidays, I figured I’d write about the notion of collective software sharing between indie game developers. Indies forming a co-op of sorts – something I’ve thought would be of great value to indies, so I’m kind of surprised we haven’t seen yet.
In the past couple years, the industry again has become a survivable place for small developers thanks to a variety of factors: digital distribution, broader markets, market niches unaddressed by major publishers, as well as a growing set of existing software tools/middleware.
Played through Global Conflict: Palestine this weekend. A lot of reviewers these days complain about the simplicity of moral choices in games like Bioshock - well, the words simplicity, moral, and choice have probably never been used in the same sentence with respect to Palestine. And only rarely the word game…