Monthly Archives: May 2008
Steve Gaynor’s recently posted a Call to Arms for folks to post game concepts the attempt to convey more complex emotions or conflicts. I’ve got to admit, I really like JC Barnett’s – any game with a “will to live” meter is good by me. Why won’t Nintendo, in its peripheral-mania, make his chest/life crushing attachment for the Wii? In any case, all the concepts are cool and worth a read through. Here’s mine.
Jason Rohrer’s game design sketchbook at The Escapist is pretty darn cool. His latest, ”Police Brutality“, looks at civil disobedience. Inspired by the footage of a man getting tazed at a Constitution Day (oh, the irony) forum where John Kerry was speaking, the game explores the strategies an individual can take in such a situation by voicing protest.
What’s especially interesting to me about the game is that it leans towards a dispositional bias – that being the assumption that people either resist authority or conform in such situations based on their inherent personality, or disposition. Alternately a situational bias would look for factors in the environment that cause people to either resist or conform.