Monthly Archives: October 2008
It’s funny what a few words can mean to somebody.
Especially when those words involve your name at the end of a game you’ve worked on.
Gamasutra has a feature up on that topic, with comments from Mark Jacobs, CEO of Mythic, Jen MacLean, chair of the IGDA board, and Doug Lombardi, dude at Valve.
It is perhaps unsurprising that most studio heads have opinions like some of those presented in the article. They’re simply not directly affected by the problem. The notion that people can avoid working at places that don’t have reasonable crediting policies is a myth, because the large majority of studios do exactly what Mythic used to. If you want to work for somebody else in the game industry it’s pretty hard to avoid it. Kudos to Mythic & Mark Jacobs for making a change and treating the work of all of its employees with the respect it deserves.