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Monthly Archives: January 2009

Some random whiteboard fun for you, before I get back to more serious posting.

Two concepts on this whiteboard, Monster Christmas Tree (with Fire-Lightning Breath), and Sports Fruit:

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And now presenting the MegaFig! (Which originally started as MegaFighter, but we decided that wasn’t commercial enough. Also it didn’t fit on the rest of the whiteboard.)

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He’s kinda like Jet Li in The One, he goes between universes killing figs to become the MegaFig.

Here’s a bit of a failed concept, which we did another iteration on (further down):

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We liked the awesomeness of it, but felt the character needed some weaknesses, to, you know, to make it more compelling. Hence the Awesome Geriatric (I wanted to go with a rocket powered walker, but the rocket powered wheelchair won out):

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Thanks to Michael, Ben, & Ray, as well as Jeff, Leon, & Felix for a few moments of amusement during these otherwise trying economic times.

Ryan Wiancko at IndustryBroadcast has started putting up some of my posts here in audio form. Check it out, he’s got a bunch of collected wisdom from various industry contributors, via podcast, for those of us who find ourselves too busy to keep up with it all.

Also, GDC is about two months away, and those two months will no doubt fly quickly. I’m helping out in the AI Summit. I’m on a panel called Characters Welcome: Next Steps Towards Human AI, and I’m moderating another panel, The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI. That one ought to be a good ol’ juicy argument. Hope you check ‘em out!