Monthly Archives: October 2010
I had been working on this post for months, actually, swamped by the general insanity of game development as trapeze work, without wires or nets.
Each time (GDC, Boston Gameloop) I’d attend a panel/roundtable on diversity in games, I’d feel like shooting myself. A bunch of otherwise intelligent people sitting around yet running in circles. Do we need to outreach to more diverse groups for them to understand games and go into game development, or do we need to make games that appeal to more diverse audiences first? We can’t possibly make those games without more diverse developers? How could we attract them first?
Chicken, or egg?