Monthly Archives: January 2011
Most people go on hiatus from blogging during the holidays, but that’s about the only time I have for it these days. The holidays are usually a time to avoid discussion of sensitive, agree-to-disagree topics, like politics and cat vs. dog preference. For me conceptual frameworks fall somewhere in the middle of that list, but I wanted to finally put down some of the problems I have with the Mechanics, Dynamics, and Aesthetics model of game design.