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Vonnegut had a fascination for characters who had outlived their literary lifespan.

Take Rudy Waltz from Deadeye Dick, who shot someone accidentally as a kid, and is pretty fucked up about it as an adult. If he was a character in one of those crappy books they make you read in high school English (A Separate Peace? Wtf-ever), he would have shot himself, naturally.

Or Rabo Karabekian, the narrator from Bluebeard. He was a popular abstract expressionist painter until the paint he used turned out to flake off eventually destroying his works over time. He retires and serves as what he refers to as a museum guard to the paintings of others he was able to buy and collect during his success.

See also Cash, Johnny (songs of).

Using that same line of thinking has always seemed to me to be a really great basis for a game character. I mean, c’mon – it’s all backstory! Easy enough. Much like Vonnegut’s books, the interesting part becomes exploring who you (or the narrator) are now in the light of that life changing event.

Depressing? Maybe. So’s life. It’s also happy, funny, crazy, surprising… You get the idea.

3 Responses to The low hanging fruit

  • Cloo says:

    I love Vonnegut, and always thought his works would make a great inspiration for a game. Come on– no character more important than any other! Everyone gets a book! It’s literary WoW…

    Although I suspect Kurt would have hated it– I remember reading something saying he (to paraphrase badly) thought film essentially ruined the interactive potential of books, by forcing the imagination…

  • borut says:

    Yeah, that’s true of at least a few of my favorite authors (in various media), that they wouldn’t really approve of their works being used for such inspiration. But we don’t really need their approval to be inspired by it anyway. :)