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A number of folks have been helpful enough to write about the game & it’s attempt to use Kickstarter as funding method.

Simon Ferrari writes about it at the GaTech News Games blog.

Eric Caoili writes about it at GameSetWatch (and reminds me I must work extra hard to make “EA vet” not the simplest way to describe my background in a title).

Yancey Strickler, co-founder of Kickstarter, put up an interview with me me on the Kickstarter blog.

And last but certainly not least, L.B. Jeffries wrote it up for PopMatters.

Thanks all! And thanks to everyone’s who’s pledged! I can’t possible express my appreciation enough.

Oh, and in other Kickstarter news, there’s a very cool game mag called Kill Screen looking for some funding to publish its first issue.

2 Responses to Updates!

  • Patrick says:

    I´m really interested to know what your mechanics are going to be. I know you can do a lot better than a trash bin of dialogue trees ala Global Conficts: Palestine. “My son, my son needs medical care!”

    “I will help you because I care about your plight.”

    “I gotta go, its lunch time.”

    “You deserve to suffer because you´re occupying the land of the Chosen People.”

    Maybe I´m being unfair to those guys…

  • Borut says:

    No, the dialog is pretty rough in that game. Dialog is the one aspect that game developers really need traditional writing skills for, otherwise you end up with that kind of stuff, but it’s also harder when you take it upon yourself to do the dialog tree thing – so much more dialog, less time to polish it. So I’m avoiding dialog trees like the plague. :)