Talks:

Technical Articles:

  • “Creating Designer Tunable AI”, AI Game Programming Wisdom 4, editor Steve Rabin, Charles River Media, February 2008.
  • “Peer-to-Peer Distributed Agent Processing”, AI Game Programming Wisdom 4, editor Steve Rabin, Charles River Media, February 2008.
  • “Automatic Cover Finding Using Navigation Meshes”, Game Programming Gems 5, editor Kim Pallister, Charles River Media, March 2005.
  • “Narrative Combat: Using AI to enhance tension in an Action Game”, Game Programming Gems 4, editor Andrew Kirmse, Charles River Media, March 2004.
  • “Creating an Audio Scripting System”, Game Programming Gems 4, editor Andrew Kirmse, Charles River Media,  March 2004.

Game Business/Industry Articles: