Game Credits

  • Nidhogg 2, Messhof LLC, on Xbox One and Nintendo Switch
  • Prey, Arkane Studios, Bethesda Softworks, on PC, PlayStation 4, and Xbox One
  • 1001 Spikes, Nicalis, on Xbox One, PlayStation 4 and PlayStation Vita.
  • The Blu, Wevr, on Samsung Gear VR
  • Skulls of the Shogun, 17-Bit, on Xbox 360, Windows Phone, PC, Mac, Linux, iOS, Android, PlayStation 4
  • Untold Legends: Dark Kingdom, Sony Online Entertainment, PlayStation 3
  • Scarface: The World is Yours, Radical Entertainment, Vivendi Universal, on PlayStation 2, Xbox, and PC.

Cancelled Projects

  • LMNO, Electronic Arts (PS3, Xbox 360, PC)

Special Thanks/Design feedback

  • Gone Home, The Fullbright Company
  • Nidhogg, Messhof
  • The Unfinished Swan, Giant Sparrow
  • Skullgirls, Reverge Labs/Lab Zero

Talks

Technical Articles

  • “Creating Designer Tunable AI”, AI Game Programming Wisdom 4, editor Steve Rabin, Charles River Media, February 2008.
  • “Peer-to-Peer Distributed Agent Processing”, AI Game Programming Wisdom 4, editor Steve Rabin, Charles River Media, February 2008.
  • “Automatic Cover Finding Using Navigation Meshes”, Game Programming Gems 5, editor Kim Pallister, Charles River Media, March 2005.
  • “Narrative Combat: Using AI to enhance tension in an Action Game”, Game Programming Gems 4, editor Andrew Kirmse, Charles River Media, March 2004.
  • “Creating an Audio Scripting System”, Game Programming Gems 4, editor Andrew Kirmse, Charles River Media,  March 2004.

Production/Design Articles

Industry Articles